Branching Structure
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Agent Movement Using Progressive Noise Distortion Field – Example 11.2
In this script we won’t be looking at anything really new, but will be showing perhaps a much more interesting vector field for our agents to travel through. I must give credit for the idea for this script. Again, it comes from the book Generative Gestaltung which is available in both German and English. In…
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Growing, Branching, and Scaling Pattern – Example 10.6
Before leaving the topic of growing and branching structures, I wanted to show one more possible variation to the concept which was introduced in Example 10.4 and further explored in Example 10.5. This example at its core is very similar, with one significant exception. I tried to incorporate the logic of an L-system which I…
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Growing and Branching Lines with Regular Starting Conditions – Example 10.5
There were so many variables to play around with in the last script, and it wrapped my brain in knots enough perfecting it, that I decided I’d try and get two blog posts out of it instead of just one. In the words of every loathsome boss, you are getting “more bang for your buck”……
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Growing and Branching Lines – Example 10.4
This script is probably the most complex I have written about so far, but it turned out to be highly flexible and capable of generating a wide range of different possibilities in the end. Before trying this out, I would highly recommend looking at the previous Example 10.3 – Growing Lines since it uses the same…
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Diffuse Limited Aggregation Structure – Example 10.2
A fairly useful and simple fractal growth process that can be used for modeling natural structures is known as the Diffuse Limited Aggregation algorithm. Many growing structures in nature follow this logic, from colonies of bacteria to cities! A fairly good description of this process can be found here, where the particles undergo what is…




