Procedural Art
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Pattern Derived from George Nees’ Schotter – Part II
We are continuing with an interpretation of Georg Nees’ Schotter from the previous example and are going to now introduce random ‘jitter.’ If you understood the data structure logic from the previous example and how to apply a jitter from Example 1.3, this is something you should be able to easily do yourself. If you…
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Pattern Derived from George Nees’ Schotter – Example 22.2
One of the most famous pieces of digital art is also one of the first, Georg Nees’ Schotter (German for ‘Gravel’) was produced in 1965, years before digital displays and monitors made it possible to see what was being produced. Instead, Schotter would have been programmed by Nees and only made visible once sent to…
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Pattern based on Vera Molnár’s (Dés) Ordres Series (1974) – Algorithm 21.01
Generative or Algorithmic Art goes back to the very earliest days of computer graphics and some of the key pioneers of this movement produced work before computer screens were even a thing. It was necessary for them to come up with a clear logic, program an algorithm, and hope for the best when the plotter…




